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<!-- Created with TexturePacker http://texturepacker.com-->
<!-- $TexturePacker:SmartUpdate:348311640afcf1251303f31e778f5de9$ -->
<!--Format:
n  => name of the sprite
x  => sprite x pos in texture
y  => sprite y pos in texture
w  => sprite width (may be trimmed)
h  => sprite height (may be trimmed)
oX => sprite's x-corner offset (only available if trimmed)
oY => sprite's y-corner offset (only available if trimmed)
oW => sprite's original width (only available if trimmed)
oH => sprite's original height (only available if trimmed)
r => 'y' only set if sprite is rotated
-->
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    <sprite n="heart_beating0003" x="2" y="2" w="32" h="26" oX="47" oY="96" oW="128" oH="128"/>
    <sprite n="heart_beating0004" x="32" y="32" w="28" h="26" oX="50" oY="96" oW="128" oH="128"/>
    <sprite n="heart_beating0005" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
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    <sprite n="heart_beating0007" x="36" y="2" w="26" h="28" oX="50" oY="95" oW="128" oH="128"/>
    <sprite n="heart_beating0008" x="2" y="30" w="28" h="26" oX="49" oY="97" oW="128" oH="128"/>
    <sprite n="heart_beating0009" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
    <sprite n="heart_beating0010" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
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    <sprite n="heart_beating0012" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
    <sprite n="heart_beating0013" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
    <sprite n="heart_beating0014" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
    <sprite n="heart_beating0015" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
    <sprite n="heart_beating0016" x="2" y="58" w="28" h="24" oX="49" oY="97" oW="128" oH="128"/>
</TextureAtlas>
